For example, Patreon set the model for subscriber-based paywalls as a method for getting your content to sponsors, so other sites that follow a similar model will likely follow the same rules. Publishable Sitesįor the purposes of this article, assume that any platforms with similar models apply. The Royalty Split you can expect to pay the site for hosting or advertising your content.The License you need to publish on the site.Whether or not you can make money off the content in the “Monetize?” column.Whether or not you Keep Rights to your work on a website in the “Keep Rights?” column. The site under the Publishing Location column.The most popular methods in which creators have been making their work available online are shown in the Common Publishing Sites table below, which details So, if you’re making a PDF or printed product, there are three agreements (also referred to as licenses) you should be aware of for PDFs and print: the Dungeon Masters Guild’s Community Content Agreement (CCA), the Open Game License (OGL), and Fan Content Policy (FCP). Video content creation has pretty open permissions to use official stuff, so we won’t be covering any of that here. The rules for video content creation are significantly different than those for creators making printed products. Navigating D&D Copywrite and SRDįirst off, this is an article covering PDF and printed content distribution. Writer: any person that contributes non-mechanical text to a product. Mechanical text: text of a product that has gameplay weight, used to interact with the system.ĭesigner: any person who contributes mechanical text to a product. The following terms are used throughout this article and are defined here for clarity:įlavor text: text of a product with no gameplay weight used to enhance the narrative. Be sure to do your own research into the license that would work best for you.ĭisclaimer: This article remains useful after the recent news about D&D 5e’s OGL and Wizards of the Coast placing the SRD into Creative Commons. But please don’t take this article as legal advice I am not a lawyer and have not worked for OneBookShelf or Wizards of the Coast. I’ve spoken with OneBookShelf and third-party copyright attorneys over the years, and this article summarizes my experience and takeaways from those discussions. I’m writing this article to help guide you through some of the confusing legalese behind licenses so you can publish your work with peace of mind. I have been creating content for the Dungeon Masters Guild since 2018, but as of this year, I decided to open my own storefront for work that doesn’t require using the DMsGuild’s Community Content Agreement. We’re just talking about what you need to know to start making money off the content you write for this game! Once you’ve gotten comfortable enough with the fifth edition system to start making your own content, you might see sites like the Dungeon Masters Guild and think to yourself, “How do I start making money homebrewing D&D content?!?” I’m not talking about professional DMing or anything like that. This article contains affiliate links to put gold in our coffers. How to monetize D&D content featured article image is from the Dungeon Master’s Guide.
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